Jeremy Peel
-
As he plots his final decade or so of garage RPG development, Vogel is remastering past work
-
The semi-retired Cain tells us that “there is so much about being a game director that is not fun”
-
Doom At 30: John Romero remembers his seminal FPS so that we don't remember it wrong
The original id Software designer talks Carmack, cacodemons, and his Native American influence
-
Every Call of Duty campaign ranked
Ging gang ghillie ghillie ghillie ghillie watcha
-
Review: Call Of Duty: Modern Warfare 3 campaign review: the Price is wrong
Warzone but alone
-
How Slay The Spire saved digital card games from stagnation
"The constraints of the game force you to explore and be creative, and that's good."
-
If Anthem is the "anti-BioWare game", then James Ohlen is correcting the balance
The hugely influential design director talks Baldur’s Gate, his next RPG, and the abandonment of the BioWare model.
-
"Would fans of Planescape: Torment want their baby to be touched by the guy who did the romance stuff?"
-
How the co-creator of Skins became the lead writer on an upcoming AAA open world game
Jamie Brittain has switched tracks to embrace videogames at Maverick Games
-
How Baldur's Gate 3 morphed Larian Studios into wild new shapes
"If that’s what it takes, that’s what it takes"
-
Baldur's Gate 3 is about choices, but when the Dark Urge takes over you can only react
Our final impressions ahead of its full 1.0 release
-
Fallout 76's lead artist is building a creepy single-player open world in The Axis Unseen
“Skyrim was awful to play for the longest time.”
-
How System Shock 2 made Stephen Kick and Nightdive Studios
“Hey, I’ve got this far. Let’s see how far I can take it.”
-
The Jurassic Park: Trespasser team walked where no other developer dared, and paid for it
When Hollywood met Looking Glass
-
Bethesda weren't sure if they wanted Dishonored 3, and so we got Deathloop instead
It was supposed to be a small project!
-
How Arkane's multiversal Parisian pipedream eventually gave us Deathloop
Arkane founder Raphaël Colantonio on the game that got away
-
How the Gulf War, Apple's drag-select and "cheesed together" FMVs gave us Command & Conquer
"If we were trying to make it cheesy, it probably wouldn’t have worked"
-
"The narrative had to be baked into the corridors": Marc Laidlaw on writing Half-Life
Also yeah, he does regret posting that Episode 3 story
-
Blood Bowl 3 may be the most faithful Warhammer video game ever made
For better or worse, this sequel is in thrall to its tabletop counterpart
-
A new expansion sees Jett become the soaring sci-fi open world it was meant to be
Given Time has made The Far Shore blossom beautifully into its final form.
-
Thief developer Randy Smith says "immersion is totally incompatible with ego"
The Looking Glass veteran talks about Garrett's past, present, and unlikely future
-
The joy of throwing guards around in Assassin's Creed 2
Renaissance manhandling
-
It's still tough to be a new Eve Online player in 2022
CCP are making progress on tackling Eve's learning curve, but some players are taking matters into their own hands